Some odd behavior on the silver upgrades (like "increase B for every A bought"), sometimes buying it will make the total coins/sec go down, not up.
Would also be nice to have certain things more explicit
- amount of time per temporal buff (and time remaining in the active buff),
- more specific upgrade / boost specs instead of just e.g. "increase building B production" (and sometimes it does say e.g. 1% but then the outcome seems to be way more than 1%, or sometimes it'd be a negative outcome as mentioned above, so the calculation isn't clear)
- if an upgrade isn't available yet, an explanation of why (e.g. need X number of houses first)
- also side note, sometimes the upgrade description seemed off, e.g. talking about mines/sanctuaries when there are no "mines" or "sanctuaries" in the game, but clicking the upgrade still has a positive effect on the coins/sec
But yeah cool game. Played through till I had > 100 town halls.
Out of curiosity would you be open to any dev help? I've never coded idle games before (I am a coder though) but it seems fun and I have some extra time these days.
Well, right now programming is just what we have the most covered (we are three programmers, in fact, so the lacks come from other areas).
At the moment we don't need help with programming, but thank you very much for the offer! We intend to start other projects in the future, so we'll let you know if we need coding help :)
SERIOUS game breaking bug: When the browser or game app is not in focus, running any other app, the game pauses. Isn't this supposed to be an IDLE game??? Please fix this or the game is unplayable!
It is one of the issues that we have marked to fix in the next update (it is something that, in fact, we have already solved, but we are waiting to fix other minor bugs and upload a more stable version).
Anyway, sorry for the inconvenience, and thank you very much for the comment and for the feedback!
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Cool game!
Some odd behavior on the silver upgrades (like "increase B for every A bought"), sometimes buying it will make the total coins/sec go down, not up.
Would also be nice to have certain things more explicit
- amount of time per temporal buff (and time remaining in the active buff),
- more specific upgrade / boost specs instead of just e.g. "increase building B production" (and sometimes it does say e.g. 1% but then the outcome seems to be way more than 1%, or sometimes it'd be a negative outcome as mentioned above, so the calculation isn't clear)
- if an upgrade isn't available yet, an explanation of why (e.g. need X number of houses first)
- also side note, sometimes the upgrade description seemed off, e.g. talking about mines/sanctuaries when there are no "mines" or "sanctuaries" in the game, but clicking the upgrade still has a positive effect on the coins/sec
But yeah cool game. Played through till I had > 100 town halls.
Hello flodogs!
We take note of the suggestions and bugs found. We hope to have them all fixed for the next version of the game.
We really appreciate that you took the time to write down all the points mentioned and of course to play the game so much. It helps us a lot!
Nice! And yeah no problem, I figured it'd help
Out of curiosity would you be open to any dev help? I've never coded idle games before (I am a coder though) but it seems fun and I have some extra time these days.
Well, right now programming is just what we have the most covered (we are three programmers, in fact, so the lacks come from other areas).
At the moment we don't need help with programming, but thank you very much for the offer! We intend to start other projects in the future, so we'll let you know if we need coding help :)
Oh lol nice, sounds good!
SERIOUS game breaking bug: When the browser or game app is not in focus, running any other app, the game pauses. Isn't this supposed to be an IDLE game??? Please fix this or the game is unplayable!
You are absolutely right.
It is one of the issues that we have marked to fix in the next update (it is something that, in fact, we have already solved, but we are waiting to fix other minor bugs and upload a more stable version).
Anyway, sorry for the inconvenience, and thank you very much for the comment and for the feedback!
thanks for the English support :D
No problem! I hope you can now play the game without any problems :)
Do not hesitate to contact us for any questions or suggestions.